Code 10
Architecture for a Graphic Link Language

Code 10 provides the visual structure of a default virtual reality. It is an assemblage of conventions to enable clear data visualization. In its simplest form the bit, atom of the binary system, may be thought of as a black or white cube, a die without the dots. An array of bits, like the boxes of a crossword puzzle, can form a two dimensional visual pattern. But a stack of bit arrays, unlike a stack of paper puzzles, has a third dimension equally as formidable as the Þrst two. If we can picture this, then we can easily perceive that the Code 10 architecture is based on storage and management of uniform cubes of bits in a three-dimensional lattice. As a default convention, the bit cube of choice is a 32 bit x 32 bit x 32 bit data cube. These data cubes are stored in square plates of 100 cells or in cubic blocks of 1000 cells.

The Code 10 architecture is scalable in several ways. The bit cubes can be smaller, i.e. 16 bits on a side, or larger, i.e. 64 bits on a side. In ALGO 4913, Quintal has adopted a cube size 34 bits on a side to provide a one bit thick envelope for the 32 bit cube payload.

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